As the first battle of the game, the battle in Wolffort Harbor is really easy. It serves as an effective tutorial for the game’s combat system, though, so read those pop-ups thoroughly to familiarize yourself with the concepts. Even if you’re an SRPG veteran, Triangle Strategy has its own quirks such as elemental puddles and its TP system for ski
War Chronicle lets you read any of the Notes, Information, and Tutorials that you have picked up over the course of the game. It also lets you view your Path Traveled, apps which is useful for catching up on the events of past chapt
Triangle Strategy is filled with compelling characters all boasting worthwhile stories to tell, many of which are woven into the main narrative with surprisingly delicacy. I cared about all of them, worried that death would greet them early or my own hasty decisions might put them in danger. Player choice sits at the forefront of Triangle Strategy, with the majority of larger battles being preceded by a visit to the Scales of Conviction. Instead of conferring with a larger government body or his citizens, Serenoa gives a few coins to his mates and they throw them into a set of scales before deciding how to approach war.
Ultimately there is no right decision, and Triangle Strategy accommodates each narrative branch with a level of flexibility I never would have expected from the genre. One early decision has your party deciding to make a trip to Aesfrost or Hyzante for political purposes. I chose the latter, which led to me encountering unique characters and information that would have a huge impact on the events to come. If I had chosen otherwise things would have unfolded so differently, perhaps unveiling the evil plot and the motivations behind our central villains far sooner. Frederica also would have encountered her siblings, a dramatic encounter I decided to avoid because I didn’t want her feelings to suffer, knowing how delicate the situation had already become.
Triangle Strategy gets more and more serious as the chapters pass, and this chapter is no exception. While this part of the chapter has no combat, you will be fighting within yourself when trying to decide what to do: should you protect Roland and face a powerful army, or surrender him to Aesfrost in favor of pe
This is the first mandatory battle wherein you will have Recommended units . These units are considered particularly useful by the game for the current battle. Including all of them in your battle party will not only give you an edge but will net you some Utility points . Conversely, if you use none of them, you’ll get some Liberty poin
Use Quietuses and secure spoils in battle. Also, in a bit of a dark twist from the Morality guidelines, you’ll gain Utility points by winning objective-driven fights but still killing every enemy. (Example: The ‘Take Back the Boat’ mental mock battle merely requires you to have at least one unit occupy the boat on a turn when zero foes are doing so; that’ll let you win, and earn Morality points, but slay everyone first for Utility poin
After taking part in your first momentous vote in Triangle Strategy , you will be taken to either the Grand Duchy of Aesfrost or the Holy State of Hyzante. With the former route, Serenoa and co. get to see the chilly north for the first time in the game and meet Archduke Gustadolph. With a large exploration event and a pretty difficult battle to contend with, this route can be a challenge. Luckily, it also comes with a nice reward – the ex-salt smuggler Rudolph, who makes for a fine addition to the team. More Walkthroug
Before you attempt to sway people to your side, remember that this is also something of an exploration event. Chat to the Concierge manning the door and you can explore the Wolffort Streets to pick up crucial information and useful ite
The Mean Twins arrive at the throne room to congratulate their Less Mean But Still Mean Brother, and a sniveling Patriatte makes an appearance. And after that… some Game of Thrones-style flavor events will unf
“Serenoa’s convictions have been strengthened.” Play Triangle Strategy for more than an hour, and you will have seen the phrase pop up on the top-right portion of the screen at least two dozen times. It’s nice to know the young lord of House Wolffort is no philosophical sycophant, but what does this really mean? Why are Serenoa’s convictions constantly being strengthened, how do we as players affect the process, and why should any of us even c
The score in Triangle Strategy is purely outstanding. This may look like a fancy 16-bit RPG but it sounds as mesmerizing as something on modern consoles. The battle music, in particular, feels like the spirit of Final Fantasy Tactics coming through. It will get players pumped up for bat
Serenoa and co. reach Wolffort Castle… and receive the bad news. And then some more bad news. And then yet another piece of bad news. It just isn’t going well for our heroes, is it? It’s a bad day to be a father/father figure in Norze
