Review: Cyberpunk 2077

This is both a sweet and messed up mission in the game . It’s the one taken to finalize V’s relationship with Judy if V is a girl. Why it’s sweet is because Judy takes V on a date underwater to expl

Cyberpunk 2077 looks great, both in terms of technical graphics and artistic design. The character models look lifelike and the motion capture quality gives a lot of the animations are more true-to-life quality than many other games are able to achieve. Most characters appear lifelike though there are a few of them where the textures with their hair looks strange. There are a few graphical imperfections even when things are running exactly as they are meant to but overall Cyberpunk 2077is a visual triumph. The animation is fluid which helps in bringing everyone to life. Most of the voice acting is extremely well done and the mix of the delivery combined with the motion capture helps make everyone feel alive. The soundtrack of heavy electronic music fits the dystopian vibe of Night City perfectly, and in addition to help setting the mood, it’s easy to just lose yourself in the pulsating beat.

Achievement: The Tower – Survive Night City, and start a new life.

Players who own and progress through Cyberpunk 2077 : Phantom Liberty can earn themselves a new ending for the main game based on decisions made in the DLC campaign. Regardless of the player’s choice in the Firestarter mission, players must give Songbird (alive) to Solomon Reed in order to unlock the Tower ending:

Playing Cyberpunk 2077 can be described as mix of Fallout , Deus Ex and Grand Theft Auto and that’s meant in the most complimentary way. The quest system separates the main quests from sidequests so the player has the choice of trying to speedrun the main story or put that on the backburner to explore the other activities offered by Night City. As previously stated, people who just want to complete the main story can do so quickly, but like exploring any major city, rushing through isn’t the recommended way to enjoy it. The player is free to explore Night City at whatever pace they want, taking on jobs, finding vigilante work or just enjoying the attractions Night City has to offer. Night City is a huge place to explore but thankfully the developers were generous with the location of fast immersive Travel Mechanics points, but if one of those isn’t convenient V can always take out one of the many purchasable vehicles or “borrow” one from a random driver. The story and side quests are progressed through standard dialogue trees along with phone calls and text messages, which is a feature that also helps bring Night City to life. One of the more interesting features is the detective modes when viewing a Brain Dance to help solve a crime. Watching video is a common practice in investigating a mystery, but thanks to V’s cybernetic enhancements the videos can be inspected by isolating the visual, audio or thermal layers to undercover clues that wouldn’t be available in standard viewing.

The Epistrophy missions involve gathering Delamain taxi cabs that have gone haywire. They are all messed up in one way or another, but the strangest one can be found in North Oak as it is circling a roundabout endles

Not only is it fun to watch as enemies in Cyberpunk 2077 put some iron in their mouths and pull the trigger, but it’s also equally as rewarding as it is sadistic, as players can recover their health by forcing enemies to take themselves out of the fi

Whether or not it succeeds in this goal depends on which platform one experiences Cyberpunk 2077. This review is based on the PC and Stadia versions of Cyberpunk 2077. Normally when dealing with triple A titles that span multiple platforms the differences in quality between the formats is more or less inconsequential, but this is not the case with Cyberpunk 2077. Features such as story, game mechanics and the general gameplay will naturally be the same across all platforms, but any evaluation of technical performance and overall score in this review is only applicable to the PC and Stadia version.

Night City is a sprawling megacity in Northern California that caters to humanity’s baser instincts and there’s no shortage of things to keep the player busy. Criminal activity seems to be one of the major sources of employment along with other shall we say hedonistic activities. The developers were not subtle that the sex industry is booming in Night City and the love of money is the only love people chase. When V isn’t doing missions the player is free to enjoy the services offered from the working class of Night City and take in the tourist sights. Crime is a huge problem and extra money and street cred can be earned by assisting the police by breaking up assaults and other crimes in process in the most lethal ways possible. The main story path of Cyberpunk 2077 is on the shorter size for a game of this scope and can be completed in the 20-30 hour range, but with all the available activities and side jobs, getting two or three times that amount of enjoyment in a single playthrough is possible. Plus the shorter main story lends itself well to replaying with a different character and experiencing the different ways the story can branch.

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