5 Things We Loved About Gears Tactics (& 5 Things We Don’t)

So look out before making a move and locate spots that are ideal sliding a bit to cover some distance. Even a small change can make a difference allowing a player to hit more enemies or spare some action points for Overwa

Messing around with customization between missions sucked up way too much of my time – and that’s not particularly a bad thing. The equipment menus could’ve been redesigned for more convenient loadout swaps, sure, but the high volume of tweakables was pleasantly surpris

If anyone is used to playing XCOM or Darkest Dungeon or any other tactical RPG , it may seem vital to heal the downed soldiers as soon as possible in battle, lest they develop some permanent negative trait. That’s not the case in Gears Tactics Customization Tactics tho

The game’s combat medics have a stim ability that lets them heal injured teammates. Even though their healing range is wide, the medic should never be far from everyone; they might be unable to reach a downed teammate in time. The medics also have other healing abilities, like the overpowered recovery patch. If the player makes good use of them, the unit will almost never suffer fatalit

Perhaps best of all, however, is the cosmetics selection. Equipment and appearances (limited on certain heroes) are each highly-customizable, more so than I expected from a turn-based strategy game – and without any microtransactions in sight! Almost immediately, I turned Sid Redburn into Uncle

The new take on the series has landed with mostly favorable reviews , applauding its commitment to a complete gameplay overhaul. Here are five of the best things about the new game, and five of the wo

As long as a downed soldier doesn’t die, they won’t suffer any negative effects going forward. Players will want to heal soldiers anyway to get them back in battle, but if for whatever the player is not able to, they don’t have to worry about long-term negative attributes coming back to bite t

The side missions in Tactics aren’t inherently a bad thing. Many of them give players a chance to strengthen their squad and get a little bloody in the process. Simple objectives like defending central points from enem

Unfortunately, this is where Tactics becomes a bit dull. The recruiting system and side characters are mostly forgettable. The tactical variety isn’t the largest either, leaving the player with a handful of options. It isn’t dry by any means, yet after the first 15 hours of the roughly 25-hour campaign, you essentially get the gist of it. This would’ve been negligible in the wake of diverse mission designs, but sadly – this isn’t the c

Checkpoints are so plentiful that, to be frank, they are a bit ludicrous. The player can even get checkpoints in the middle of a boss fight, which means they can use all the outlandish strategies they can think of until they defeat a b

Very demoralizing, right? So check ammo from time to time just to be sure. While snipers can easily fire and reload during the action and others have battling gear that enhances ammo; For the rest of the characters make sure reloading is done regularly. If it comes to a point where there is no other choice, do not forget grenades or pist

For instance, all the customization options are gender-neutral. The player can also color each piece of armor however they want. And let’s not forget the plethora of neon options to make each fighter stand out. Basically, players can make their units as flamboyant, macho or ridiculous as they w

The weapon applications are similarly impressive. Torque Bows, Longshot Snipers, Gnashers – they all hurt just as much as they did in the originals. Even the unique Active Reload mechanic is (somewhat) emulated via the “fast fingers” perk for the Sniper class. Seeing the wide array of Gears weapons in action from a birds-eye view is pretty fr

Here’s a fun fact: thanks to the random soldiers in the recruitment pool having no points assigned to them, and the extensive customization options, players can sort of clone soldiers you’ve lost in battle. Just grab a new recruit, customize their looks so they look like the fallen soldier, and start assigning them skill points that mirror the fallen sold

This game doesn’t have a broader strategy layer like X-COM does. Instead, the main story is broken up into side missions. These side missions won’t register much in the game’s first act. In the second and third act, however, a gamer will often have to complete two or even three side-missions in a row before moving on to the next chap

Yes, bullets really can pass through enemies in Gears Tactics . What this means for the player is that some of their shots can hit more than one enemy at a time, especially if they can arrange their sightlines so that two of them over

Executions in Gears Tactics isn’t just there as a callback to previous games, it has a point. When committing an execution on a badly injured enemy, every soldier in the squad will gain one extra action point. This is crucial later in the game when the difficulty starts ramping

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