Grenadiers are heavy units that can tank a few hits. Similar to wretches, grenadiers will rush friendly units with their shotguns which makes them a lot scarier to deal with than Wretches. However, they have to get close to your units in order to deal damage. Try to take them out from far away, and prioritize attacking these units if they overstep their bou
The weakest part of Tactics is its mid-to-late-game objective variety. I’m looking at you, accursed side missions. Like many strategy games before it, Tactics ends up relying on the same few formulas for a good bit of its meat. This time around, you’ll be getting a whole lotta “hold these supply points,” “rescue these two POWs,” or “collect these loot crates before you get nemacyst’d in the face.” Rinse and rep
Heavies exist to deal tons of damage. Thanks to their wide field of overwatch fire, they can carry plenty of ammunition. Later on in the game, they can develop the Ultra Shot ability, which allows them to continuously fire on an enemy until the enemy d
Though the standard three action points each character has available can feel quite limiting, it is helpful to remember that there are several ways to get more out of each point. One way to do this is to take full advantage of cover. In Gears Tactics , ending a movement action in cover will reduce the point cost, meaning that it is wise to plan moves from defensive point to defensive point to make the most of movement. Additionally, take full advantage of the execution mechanic: finishing off a downed enemy will award the executioner’s squad an action point, adding some much-needed versatility. Take full advantage of this, clearing the field of executable enemies if it is possible without throwing a soldier into the o
Class customization is satisfactory. There are five classes, each featuring four branches of subclasses. I found the amount of skill-tree variety to be just right – nothing overly complex nor dumbed-down. The selection of weapon mods and armor perks brought me the experience I just about expected. You can build each of your units to be adaptable and well-rounded or have them specialize. I personally enjoyed building up Cole Train as a beefy tank and Mikayla as a critical hit-machine, for exam
There are also different sizes of cover. Short cover allows players to shoot over the top of the cover but leaves them more vulnerable to attacks. Tall cover completely protects the player from frontal attacks, but only allows players to attack around corners and not over the top of co
Gears Tactics is the first game in the Gears of War franchise that isn’t a third-person shooter. And for a spin-off, it plays remarkably well. The game is a turn-based strategy where the player controls a group of soldiers who take on the series’ infamous aliens. The rpg game development hurls tons of enemies at the player, but it also provides plenty of powerful weapons to take them down w
Gears Tactics has polished, stable gameplay. Nothing in the spinoff is going to make your head explode – though you will be exploding plenty of Locust heads. And that’s part of the fun, all things considered. Combat has a respectable amount of variance, but you can pretty much bulldoze your way through the Intermediate campaign like a bull in a china shop. Loading all your units up with Fragmentation Grenades and tossing them off as often as possible is an extremely viable strategy. Flanks are important, yes, and the Scout class can cloak, sure – but you really can explode, chainsaw, and Bayonet Charge your way to victory in most ca
While getting around is important, it is vital that the player considers not just that they are moving, but where they are moving. Having soldiers sprint around the field at random is more of a risk than anything; chaotic movement just means more opportunities to get caught alone. A solid first use of points is getting some elevated overwatch. Try shifting a soldier into a position that will allow them to watch over the battlefield and throw them into overwatch. Doing so will lower the risk of more mobile soldiers getting surrounded – making the center of the field a danger to cross can make the opponent think twice about getting into a flanking position. For the remaining soldiers, it is worth spending points to form some triangular traps. Use some points to move and create overlapping fields of fire that cover up the enemy deployments before blasting away. This will pay out in forcing enemy movement away from your troops – by threatening multiple sides of a piece of cover, players can force a well defended enemy to displace, often scoring some hits for that well-positioned overwatch soldier. Importantly, save some points to avoid bunching up. While it is entirely possible to take advantage of a good flank with multiple units, be sure to reserve an action point to put some space between the soldiers you have making the hit. More than one solider side by side is a golden opportunity for a grenade, which can be even more catastrophic if the cover itself gets taken out. By using action points to get some overwatch, triangulate on enemy positions, and keep spacey, players can keep a battlefield handily under cont
